i just had to learn too many things from scratch to do this is UDK, so, quite literally, i’ve gone back to the drawing board with AGS Some prep work based on the earlier concept stuff: I have to say that I’m all excited again about this and it’s become a labiour of love once […]Read More The new direction – Story for all five characters nearly complete!
just buggering about trying to boil down the characters to their most recognizable shapes. and….. yeah, i’m going to add diddy-little bodies as a side project =))))Read More Let’s REALLY Simplify Those Characters!
Okaaaaaaay, I want the game to be fun to play and trying to model the characters in a full-on realsitic style is kind of serious. Sort of grown up and, well…. that’s not what i want. I’d like it to look fun so these loose character sketches will form the basis of the cartoon-ish crew. […]Read More Rough Character Sketches – Rimmer
Right.. so, this is getting serious now.. i mean, look at it. It looks like a proper game head and everything! It doesn’t, however, look a startling amount like Holly though, if i’m honest. I mirrored the head over and it looked really strange. Like, Japanese Human Robot strange. All symmetrical and creepy. My next […]Read More Low Poly Holly… aha ha, yeah.
So this is the High and Low Poly version of Bob. It was made shortly after the first set model and i rigged and even butchered an animation out of it too. It was not nice. However, 2 years on i’ve pulled the rig out and am ready to make another one more suited to […]Read More The BOB model