A wee labour of love

Posts tagged “AGS

A little something…

Just… well, because =)


Well, now… This IS taking a while, isn’t it…

Just another short progress update… insomuch as there has been some!

I got hung up for a while (about 2 months) on the concept art. I felt i couldn’t move forward with the game at all if i couldn’t design just one, measly, tiny environment. Seriously, it was a problem. BUT…… (insert dramatic music here(doooo it!)) I remembered an article written by the creators of Monkey Island. In it, they said that one of the first things they did was to get the game working and then worry about the artwork later.

So that’s what i did and I’m currently patchng together Chapter 1  Part 1, using the most piecemeal pixel graphics that’ll do and i have to say:

IT’S SOOOOOO MUCH MORE REWARDING!!!!!!

Things are moving ahead at a steady pace now as I’m getting in about 4hours of work every night. Don’t get me wrong, it’s not going to be A1 finished anytime soon but i can actually see the end of it as a real thing.

Some puzzles that worked fine on the paper have become indecipherable in-game tests and have had to be re-written on the fly; more dialogue has been added as I’ve been going because, try as i might, i can’t play the character and not have him talking to me in that light-hearted MI style way =)

OK, so, back to it! I’ll update this site when the game goes into first testing (doing this with just graphics that say “Kitchen” and “blowtorch” on them) but is sound from a coding point of view.

God for Queen Liz and the devil take the hindmost! (what? it’s a thing, honest!)


Another mini update…!

Chapter 1 has been split into 2 parts and the puzzles have now been designed for both. Part 1 is complete and Part 2 needs some refinement, but….

But….!

This means i can jump into concepting out the environments while i work out the tiny details for Part 2, YAY!

I used to battle with being faithful to the ship layout and absolute specifics of the design but it always felt, well… a little sterile and forced. The deisigns will be as true to the original as i can make them but some changes will have to be made to certain room locations and contents. The long and the short of it is this: I’m now starting the concept art stage. So there =)


The new direction – Story for all five characters nearly complete!

i just had to learn too many things from scratch to do this is UDK, so,  quite literally, i’ve gone back to the drawing board with AGS

Some prep work based on the earlier concept stuff:

The Rimmer Player Character

The Rimmer Player Character

I have to say that I’m all excited again about this and it’s become a labiour of love once more…. not a pain in the arse as it was becoming.

Until next time… hopefully not another year or so, though =)