A wee labour of love

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An update…er, if that’s the right word

I get a fair few emails about this game/not a game; demanding updates and also a few requests for assets.

By trade i sculpt miniatures for a living and it takes a ton of time so i don’t get to actually come back to this. The issue is that i have reached the natural edge of my ability to do anything with it. I need to actually retrain and spend a fair amount of time on this to take it further but i simply don’t enjoy coding. I really don’t.

Think… a carrier bag of sick… that’s how i feel about coding and learning to code.

Think… a muffin with a little bit of poo in the middle… that’s how i feel about animation and painstakingly drawing every pixel in the key poses.

I don’t want to write this off as i do love coming back it it now and again but i honestly do not have the time to animate all the characters, paint all the backgrounds and then spaz my way through the coding  to make it work.

I am blown away by how much traffic this site still gets and i really wish i could just drop everything and make the game i have written.

Now it’s time to be a real dick about stuff…..

To all those who want STL’s of the models i made – Nope. Never going to happen. You want to print my work out god knows how many times??? Jog on.

To all those who want to ‘take the game off my hands’ – Sorry no. i love this game and i do love mucking about with it in my own way. Most of these emails come from people who make, to be brutally honest, really bad looking games and i just couldn’t do that.

So by now you’ll probably think i’m a colossal wanker… annnnnnd that’s kind of right. I started out with emails from good people who were just happy to see something exist about a program they love. It was great! But now the emails i get are of people demanding things. My time. Assets. Replies.

I just deleted a whole rant about my thoughts on those people – Personal growth, yay!

Anyway, i really wish i could give you real fans the game you actually deserve but i just don’t have that kind of time anymore. maybe in the future.

All the best and long live the Dwarf!




A little something…

Just… well, because =)

Well, now… This IS taking a while, isn’t it…

Just another short progress update… insomuch as there has been some!

I got hung up for a while (about 2 months) on the concept art. I felt i couldn’t move forward with the game at all if i couldn’t design just one, measly, tiny environment. Seriously, it was a problem. BUT…… (insert dramatic music here(doooo it!)) I remembered an article written by the creators of Monkey Island. In it, they said that one of the first things they did was to get the game working and then worry about the artwork later.

So that’s what i did and I’m currently patchng together Chapter 1  Part 1, using the most piecemeal pixel graphics that’ll do and i have to say:


Things are moving ahead at a steady pace now as I’m getting in about 4hours of work every night. Don’t get me wrong, it’s not going to be A1 finished anytime soon but i can actually see the end of it as a real thing.

Some puzzles that worked fine on the paper have become indecipherable in-game tests and have had to be re-written on the fly; more dialogue has been added as I’ve been going because, try as i might, i can’t play the character and not have him talking to me in that light-hearted MI style way =)

OK, so, back to it! I’ll update this site when the game goes into first testing (doing this with just graphics that say “Kitchen” and “blowtorch” on them) but is sound from a coding point of view.

God for Queen Liz and the devil take the hindmost! (what? it’s a thing, honest!)

Moving back to reddwarfgame.wordpress.com

Whilst i wrestle with the lovely, lovely concept art, my site is running out and i can’t renew it. Just a heads up that if you want to stay up to date (or as up to date as i can be) then i’ll be back on the wordpress site address above.

Thanks for the looks and sees and watches and, well… everything.

Toodle pipsky!


Another mini update…!

Chapter 1 has been split into 2 parts and the puzzles have now been designed for both. Part 1 is complete and Part 2 needs some refinement, but….


This means i can jump into concepting out the environments while i work out the tiny details for Part 2, YAY!

I used to battle with being faithful to the ship layout and absolute specifics of the design but it always felt, well… a little sterile and forced. The deisigns will be as true to the original as i can make them but some changes will have to be made to certain room locations and contents. The long and the short of it is this: I’m now starting the concept art stage. So there =)

Story done and on to puzzle design!

Sorry there’s nothing to actually show at this stage. There’re pages and pages and pages of puzzle notes, designs, sketches and brainstorming documents but they’re all a little…. well, spoilery.

After the puzzle dsign is finished then it’s on to the concept work and that i will be able to post. It may be pap but it’s progress.

It’s strange but, doing it this way keeps on giving me energy. When i was working in 3d, i was sort of rudderless but with each thing i’m doing here, i’m becoming really proud of what i’ve achieved. I’ve just finished work (“just” being over the last 4 days) on two puzzles which i would love to find in an adventure game and i can’t wait for the beta testers to try them out!

OK, so, back to it.

Having a jolly whizzy time, Byeeeeee!

The new direction – Story for all five characters nearly complete!

i just had to learn too many things from scratch to do this is UDK, so,  quite literally, i’ve gone back to the drawing board with AGS

Some prep work based on the earlier concept stuff:

The Rimmer Player Character

The Rimmer Player Character

I have to say that I’m all excited again about this and it’s become a labiour of love once more…. not a pain in the arse as it was becoming.

Until next time… hopefully not another year or so, though =)