A wee labour of love

A Word On Opposition

People have said to me that this project is far too grand to complete and that i should scale it down to make it achievable.

I’ve been told that if i want to be a games designer then start small with ideas that i can build up, change adapt and finish

I’ve been told that games design should come from building all assets first and then adding gameplay to it and gradually building a story from there.

I’ve been told that story isn’t important to the game

To all of this i say the following:

I don’t want to be a games designer.

im not trying to write a red dwarf story.

im not trying to make a red dwarf game.

i want to create something that can make red dwarf fans truly feel like they’re involved in the show. im trying to make something which will allow people to have experiences and make warm memories of being closer to something they love. to allow the audience to participate and affect changes. I, like any fan, want to make something that furthers our connection.

Red Dwarf isn’t the best tv program and a lot of it isn’t really funny. i love it not because it’s the best but because it’s nostalgic and reminds me of different points in my life. its something which has spanned my entire adult life and has comforted me when going through bad times. it’s caused excitement about new shows and it has provided, at times, an actual moral compass on some issues.

i was recently hit by a car on my way home from work and suffered a spinal fracture and open wrist fracture. in 6 days i have learned to write with my left hand better than i could my right. What i thought would never be possible is now necessary. I have had to remain still in a back brace and sit and think for what seemed like ages but was really only 2 weeks in bed. in this time i realised that my problems with the game are coming from trying to fulfill people’s expectations. i know what this game has to be and that’s what im going to build. it may take me years and i may wander off from time to time but….

I’m making it for me and anyone like me.

No more pressure.

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2 responses

  1. novodantis

    I’m sorry to hear about the circumstance for this realisation, but I wholeheartedly agree with the sentiment. Also, I love the style of that 2D Rimmer character; makes me think of Beneath A Steel Sky, a feel which would just work so well for Red Dwarf.

    Just curiosity, but did you have any plans to how you would be making the environments in a 2D version? As you seem to have a lot of great 3D deckplan stuff, I guessed you might do some kind of drawn-over render for each viewpoint, but I’d be fascinated to see how it turns out either way.

    October 12, 2014 at 10:21 pm

    • Hey, thanks for getting in touch!

      I would completely love it to turn out anything like any of the old, classic LucasArts games. I know a few artists start out with google sketchup to make and drawover 3d models but i think i’m going to keep mine more… erm… probably stylised/cartoonish. It’s an excellent idea though, and one i hadn’t thought of myself, thank you for that! =)))

      I’ll post stuff up here as it’s done but, to be fair, i don’t get much time to work on it. It’s not something that’ll be done all in one go, just in fits and starts here and there as i enjoy working on it. it’s kind like a break from other things =))

      I honestly hope to get it finished so one day, people will actually be able to play it and maybe dip into a little nostalgia.

      thanks again for the kind words =)

      October 13, 2014 at 3:38 pm

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