Porting the Temporary Operations Deck to UDK for Testing
So, It’s been quite a successful couple of days. I got the proxy observation dome modeled, started Rimmer’s head and managed to get the OPS deck into UDK. It’s so good to be able to flip between the two and check things like ceiling height, scale, door width, player speed to hallway length (I’ve actually halved the manic player speed to get a better look around and it works really well.)
I know now that there are some pieces of modular set geometry that need changing before starting on the proper set.
The plan is to get the game working and pace feeling right and when that’s done, when the game actually works as a game, I’ll trade out the blocky temporary set for the textured and well-lit beauty!!(I’ve yet to make…eeeeekers)!!!