Bazooooookoid buggr’up…

HighPoly Bazookoid

Hmmmm, yes. Well… I have to chalk this up to my lack of experience but this lovely model is most likely unusable. While i was noodling away on the intricacies of each fantastic facet of each beautiful button, the poly count crept into the hundreds of thousands. Naughty polycount! No worries, thought i…. ZBrush will save me and i can normal map it onto a simple, low poly version…!

Just one question… how do i do that?

So, i’m starting small on the normal mapping and doing small exercises on small things.
hopefully i can save this model but if not, no matter – it’s all a learning curve!


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